Aardwolf Walkthrough – Aylorian Academy

Go North, to The academy recruiter
Type Enlist
Go 5 Rooms North, then 1 Room West, to Claire
Type Start
Type Next
Type Help Kill
Type Newbie whatever you want to say goes here!
Type Next
Type Next
Type Goals Academy
Type Next
Type Score
Train Your Initial Stats - For this, it's probably best to read Help Class Stats!
Type Next
Type Train
Type Next
Type Tell Claire D
Type Tell Claire C
Type Tell Claire Exits
Go 2 Rooms East, to Vorth
Type Start
Type Next
Type Spells
Type Skills
Type Next
Type Next
Type Learned
Type Next
Type Showspell Magic Missile
Go 2 Down
 Explore the area, making sure to kill:
     a small dummy for a face mask (Head)
     a minor fire elemental for an eye of flame (Eyes)
     skeletons for 2 skeleton bones (Ears)
     disturbed spirit for 2 shimmering rings (Fingers)
     lonely spirit for a softly glowing robe (Back)
 Go back up!
Type Next
Type Affects
Type Next
Type Tell Vorth C
Type Tell Vorth 45
Type Tell Vorth affects
Go West, 2 North, West, to Commander Dahr
Type Start
Type Next
Type Next
Type Speedwalks Lidnesh
Type Next
Type Consider All
Type Study
Type Wimpy 30
Type Next
Type Accept
Type Recall
Type Runto Lidnesh
 Find the vipers, and kill them until you see a message appear (Normally after
  killing around 5 vipers - You'll know it when you see it!

   ## You find a skin in the viper's corpse.
   ## Return the skin to Commander Dahr to complete your assignment.

Type Recall
Go U, then 8 North, then West.
Type Give Viper Dahr
Type Next
Go 2 East, to Nurse Orcron
Type Start
Type Next
Type drink fountain
Type Next
Type Next
Type Next
Go West, 2 North, West, to Filt
Type Start
Type Inv
Type Eq
Go East
Type Drop Bag
Go West
Type Repeat
Type Keep Bag
Type Get All bag
Type Next
Type Go East
Type Get Bag
Type Get All Bag
Type Wear All
Go West
Type Repeat
Type Next
Type Next
Type Tell Filt E
Type Tell Filt A
Type Tell Filt E
Go 2 East, to Vladia
Type Start
Type Worth
Type Next
Type List
Type Appraise 3
Type Buy 2 Cloak
Type Wear All
Type Buy 2 Lunch
Type Buy Lantern
Type Buy Canoe
Type Next
Type Auction Leaflet
Type Next
Type Deposit 10
Type Next
Type Tell Vladia D
Type Tell Vladia Withdraw
Type Tell Vladia A
Type Accept
Type Recall
Type Runto Beer
Go 4 North, West
Type Buy Special
Type Recall
Type Runto Sennarre
Go North
Type Buy Reed
Type Recall
Type Runto Kimr
Go 2 North, East
Type Get Apple
Type Recall
Type Runto Xena
Type Buy Dirk
Go 2 East
Type Buy Boots
Go South, 6 East, North
Type Buy Cookies
Go 2 East
Type Buy Skin
Go South, 5 West, 9 South, 2 West
Type Buy Acuity
Go 4 East
Type Buy Griffon
Type Recall
Go U, 10 North, East
Type Say Yes
Type Keep Bag
Type wear all
Go West, 2 North, West, to Aaeron
Type Start
Type Next
Type Question -h 10
Type Random
Type Next
Type Next
Type Subscribe
Type Forum Personal
Type Note Read
Type Tell Aaeron Dragons
Type Next
Type Tell Aaeron B
Type Tell Aaeron C
Type Tell Aaeron Barter
Go 2 East, to Klau
Type Start
Type Next
Type Next
Type Brief
Type Weather
Type Time
Type Next
Type Next
Type Tell Klau Donation
Type Tell Klau 30757
Type Tell Klau Abend
Type Tell Klau Wayfind
Type Tell Klau C
Type Keep Portal
Go West, 2 Up, West, to Glimmer
Type Start
Type Next
Type Next
Type Next
Type Next
Type Next
Type Next
Type Tell Glimmer Claninfo
Type Tell Glimmer D
Type Tell Glimmer C
Go 2 East, to Wolfie
Type Start
Type Next
Type Next
Type Next
Type Next
Type Next
Type Next
Type Next
Type Next
Type Next
Go West, 2 South, West, to Lao
Type Start
Type Next
Type Next
Type Next
Type Next
Type Tell Lao C
Type Tell Lao E
Type Tell Lao D
Go East, 4 South, East, to Maerchyng
Say Yes
Please Note: If you've not explored 300 rooms, and completed 2 quests, you won't
  be allowed to Graduate from the Academy!
   A good way to get your 300 rooms, is to explore the pathway outside the Academy
    where you can kill:
      A lizard for a lizard scale armband (Arms)
      A small brown toad for toad skin leggings (Legs)
      A large black beetle for a dark beetle shell (Shield)

After Graduation, Type Wear All to make sure you wear your special Graduation Medal!

Aardwolf Walkthrough – Path of the Believer

From Recall:

Type Runto Path
Go 3 North, 4 East
Type Listen Prophet
Type Say Yes
Go East, South
 A grizzly bear should automatically attack you in this room.
Go North, 4 East, 4 North, 2 West
 Make sure you can see invisible (sight beyond sight is a level 1 potion from the
  potions shop in Aylor)
Type Kill Pixie
Go 2 East, 4 South, 4 West, 6 North
 A drow should automatically attack you in this room.
Go 6 South, West
Type Say I have the materials
Type Wear Robes
Go 5 East, 5 North
Type Offer the Sacrifice
Type Hold Orb
Go South, 2 East, 6 North, West
Type expose the distortion
 You'll be attacked by Evil Entity - if not, kill it!

Aardwolf Walkthrough – Kimr’s Farm

From Recall:

Type Runto Kimr
Go 2 North, 2 West
Type Listen Kimr
Type Say Yes
 Now for the monotonous part.. Kimr wants you to kill: 50 weeds and 50 black ants.
  You can check how many you have left to kill, by typing Tasks Here
Go back to Kimr (2 North, 2 West from the Southern entrance to the area)

Aardwolf Walkthrough – Amusement Park

From Recall:

Type Runto Amusement
Go North
Type Say Yes
Go 2 North, West
Type Give Ride Man
Type Scream and Yell
Type sway back and forth
Type wave your hands wildly
Type yell I can see my house from here!
 Aggro mob, yelling will move you out of combat
Type spit
Type kick the head of the punk below you
Type unbuckle your seatbelt
Go East, 2 North, West
Type Give Ride Man
 You have to feed the various fishes here, using the "feed <fish>" command.
  You have a little bag here marked 'Squid'.
  You have a little bag here marked 'Goldfish'.
  You have a little bag here marked 'Swordfish'.
  You have a little bag here marked 'Clownfish'.
  You have a little bag here marked 'Manta Ray'.
  You have a little bag here marked 'Sea Snail'.
  You have a little bag here marked 'Tuna'.
  You have a little bag here marked 'Shark'.  Didn't the attendant tell you
   to feed the shark last?
Go 3 North, East, North
Type Give Ride Man
Type creep east
Type creep north
Type reach into the bowl
Type shake hands
Type shake one of the heads
Type creep north
Type creep west
Type dance with the skeleton
Type find the exit
Type creep south
Type creep south
Type creep east
Type rush south
Go South, West, South, East
Type Give Ride Woman
 Copy "Grab Ring" onto the clipboard of your client! - This can pop up any time!
Type Ride East
Type Ride North
Type Ride North
Type Ride North
Type Ride West
Type Ride South
Type Ride South
Go West, South, East
Type Give Ride Woman
Type Ram <direction>
 You need 10 hits on bumper cars. Not all the exits to a room will work with the
  Ram command..
   You'll find yourself back at the beginning of the Amusement Park after 
    finishing the Bumper Cars.
Go 4 North, East, North, East
Type Give Games Man
 You need to hit five ducks.  If you've got command stacking, stack the aim crossbow
  and shoot duck commands!
Go West, South, East
Type Give Games Woman
 Type one of the red or yellow words.
Go West, South, East
Type Give Games Man
Type Tortoise (or Hare)
 Check your inventory - If you have 3 prize coupons, Go 2 West. If not, you can play
  the last game again, until you get 3, by typing give 100 coins man
Type Give Coupon Man
Type Give Coupon Man
Type Give Coupon Man

Aardwolf Walkthrough – Land of Legend

From Recall:

Type Runto Legend
Go North, East
Type Buy 1
Type Buy 2
Type Buy 3
Type Buy 4
 You'll need a fifth ticket, but it doesn't matter where it's to (I recommend 
  Maine! Buy 4)
Go West, North
Type Board
Go East (Opening doors as needed)
Type Give Maine Conductor
Go North, East, 2 South
 Wait for Paul Bunyan to say "'There! That should do it. Guess we'll have to 
  call it Round Lake from now on.'"
   You'll find yourself in a new room!
Type Get Apple Tree
 Now is where that Alias pays off! Use it!
Type Runto Legend
Go 2 North
Type Board
Go 2 East (Opening doors as needed)
Type Give Missi Conductor
Go 3 East, North, East, South
Type Get Apple Sapling
 Now is where that Alias pays off! Use it!
Type Runto Legend
Go 2 North
Type Board
Go 3 East (Opening doors as needed)
Type Give Texas Conductor
Go West, North, West, North
Type Get Apple Tree
 Now is where that alias pays off! Use it!
Type Runto Legend
Go 2 North
Type Board
Go 4 East (Opening doors as needed)
Type Give West Conductor
Go East
Type Get Apple Tree
 Now is where that alias pays off! Use it!
Type Runto Legend
Go 2 North
Type Board
Go 6 East (Opening doors as needed)
 Wait for a line which reads "Casey Jones reaches over, grabs you, and throws you
  from the engine."
   You'll find yourself in a new room!
Go South
Type Say Apples

Aardwolf Walkthrough – Art of Melody

From Recall:

Type Runto Melody
 Okay, this Goal needs a couple of sets of keys.
  One set is on Sophia the old Caretaker.
   The other set is on Guitar Tablature.
    You can use Where to find where these mobs are and kill them!
     Go back to the start!
Go 5 North, West (Opening Doors as Needed)
Type Get Portrait
Go East, 2 South, Up, South, Down (Opening Doors as Needed)
Type Listen Heath
Type Accept
Type Give Portrait Heath

Aardwolf Walkthrough – Olde Worlde Carnivale

From Recall:

Runto Carnivale
Go North
Type Say Yes
Go 3 East, South
Type Say Challenge
Type Bounce Quarter
Type Bounce Quarter
Type Bounce Quarter
Type Bounce Quarter
Type Bounce Quarter
Type Bounce Quarter
Type Bounce Quarter
Type Bounce Quarter
Go North, 3 West, North, West, North
Type Say Let's Go
Type Say Let's Go
Type Say Let's Go
Go South, 2 West, North
Type Say I Challenge You
Type Wear Bow
Type Release Arrow
Type Release Arrow
Type Release Arrow
Type Release Arrow
Type Release Arrow
Go South, 3 East, North, West, North
Type Say Teach Me
 You're offered the choice between: a coin (End item gives +1 Wis)
                                    a falcon (End item gives +1 Dex)
                                    a horse (End Item gives +1 Str)
Type Whittle (item)
Type Whittle (item)
Type Whittle (item)
Go South, East, North, 4 East, South
Type Say I Want To Know The Future
Go North, 4 West, 2 North, 3 East
Type Say Get Your Horse
Type Mount
Type Wear Lance
Type Tap Heels
Type Tap Heels
Type Tap Heels
 Now you're almost done, make sure to wear your original weapon!
Go 3 West, 5 South
Type Say Finished

Aardwolf Walkthrough – Graveyard

From Recall:

Runto Graveyard
Type Listen Henry
Type Say Yes
 You need to get a Shovel from a Graverobber
Go Back to Henry
Type Give Shovel Henry
 You need to kill a Banshee and a Raven
Go East, South, 2 East
 The Raven should be around here somewhere!
Go 4 South, 5 East
 The Banshee should be around here somewhere!
Go 5 West, 4 North, 2 West, North, West
Type Nod Henry
Go East, South, 2 East, 2 South, East, 5 South, West (Opening Doors as Needed)
Type Enter Coffin
 The Vampire should attack you automatically!
Go 3 East (Opening Doors as Needed)
Type Enter Casket
 The Mummy should attack you automatically!
Go 2 West, South, West (Opening Doors as Needed)
Type Enter Mirror
 The Lich should attack you automatically!
Go East, 6 North, West, 2 North, 2 West, North, West
Type Handshake Henry

Aardwolf Walkthrough – Forest of Li’Dnesh

From Recall:

Runto Lidnesh
Go 4 North, 5 West (Opening Doors as Needed)
Type Say Yes
Go 5 East, 3 South, East, Down
Type Get Root
Go Up, 2 West, 2 North
Type Get Branch
Go East, 4 North
Type Enter Den
 Brown Bear will attack you automatically
Type Kill Cub
Go 3 South, West
Type Set Trap
Go South, 3 East, North
Type Kill Poacher
 You need to kill a brown-furred hare, somewhere in the forest
  From the room where you killed the poacher:
Go South, 3 West, Up
Type Set Trap
Go Down, North, West
Type Get Wildflowers
Go South, 5 East, Up
Type Kill Poacher
Go Down, South, 2 West
Type Kill Crayfish
Go North
Type Set Trap
Go East, South
Type Open Hive
Type Get All Hive
Go 2 West, 3 North, East, Up
Type Kill Sprite
 You need to kill the bull moose, somewhere in the forest
  From the Starting Room:
Go North, East, Down
Type Set Trap
Go Up, West, 2 North, East
Type Kill Boar
 You need to be able to detect hidden for the next kill
Type Kill Elf
Go 2 East
Type Set Trap
Go 7 West, North, West (Opening Doors as Needed)
Go East (Opening Doors as Needed)
 You need to kill: a Golden Honeybee
                   a Monarch Butterfly
                   a Hook-tailed Dragonfly
                   a Chubby Porcupine
                   a Spiny Hedgehog
                   a Timber Rattlesnake
                   a Duck-billed Platypus (Always in the room 2 North, 2 East from
                    the start of the area)
 Once you have, from the Starting Room:
Go 6 North, East.
 Now you need to decide.. do you trap the Ranger, or the Poacher?
Type Set Trap (Ranger/Poacher)
 If you check your goals, you'll notice that there's another goal appeared, as Done
  - Lidnesh2 (the Fourth Goal down for me)

Aardwolf Walkthrough – Hotel Orlando

From Recall:

Runto Orlando
Type Kill Skeleton
Go East (Unlocking and Opening Doors as Needed)
Type Say Yes
Go 2 West
Type Ask For Lantern
Go East, North, West
Type Grab Cotton
Go 2 East, Down, 2 East, South, West (Opening Doors as Needed)
Type Kill Skeleton
Go East, North, 2 West, Up, West, 2 South, West (Opening Doors as Needed)
Type Give Lantern Bartender
Go East, North, East, Down, East, North (Opening Doors as Needed)
Type Scan
 You want to kill all the sparks, but the Tame Spark (normally the second up from
  the bottom.
   Sparks are hard to kill, so make sure you have some healing potions to hand!
    Make sure when there are only 2 sparks, you use kill 2.spark
     When there is only the tame spark in the room:
Type Light Lantern
Go South, West, Up, West, South, East (Opening Doors as Needed)
Type Give Lantern Spade
Go West, 3 North, West (Unlocking and Opening Doors as Needed)
Type Kill Monkey
Go East, 2 South, East, Down, 2 East, South, East (Opening Doors as Needed)
Type Dredge Water
Type Search Corpse
Go West, North, 2 West, Up, West, South, East (Opening Doors as Needed)
Type Give Key Spade
Go West, 4 North (Unlocking and Opening Doors as Needed)
Type Give Key Prostitute
Go 2 South, West (Unlocking and Opening Doors as Needed)
Go East, 2 South, West
Go East, North, West
Type Give 1 Coin Crow
Type Get Wax
Go East, South, East
Type Stamp Vellum
Go West, North, 2 East
Type Give Vellum Cook
 The Cook will automatically try to kill you. You can still give him the Vellum
  as he attacks you though.
   Kill the Cook, or Flee
Go 2 West, 3 Up (Unlocking and Opening Doors as Needed)
Type Give Bread Bird
Go 2 Down, West (Unlocking and Opening Doors as Needed)
Type Give Foil Maxwell
Go East, South (Unlocking and Opening Doors as Needed)
Type Give Biscuit Pug
Go North, Down, South, East (Opening Doors as Needed)
Type Give Collar Spade