As time marches on and a good percentage of us are still isolating from society at large, the progress of technology isn’t kept as stagnant. Earlier this year we featured a project about a much-needed small telepresence robot with an exceptionally low barrier for entry, and with the progress of time it has received several upgrades and some crowdfunding, all while preserving its original intent of a simple and easily-operated way of keeping in contact with others.
The new robot is still based on the cardboard design that holds a smartphone and drives it around using a microcontroller platform, but thanks to its small size and low power requirement this seems to suit it nicely. Improvements over the original design include a more robust one-size-fits-all phone mount and a more refined cardboard body. Also, since the small size is a little bit of a downside when navigating anywhere that isn’t a desk or counter, the new version makes it easier to make modifications such as adding a pedestal which can elevate the phone and improve the experience of the remote driver. A number of other optional modifications are possible as well, including a grabbing arm.
While telepresence robots unfortunately are needed now more than ever, we are happy to see people like [Ross] take on projects like this which will hopefully help improve our shared situation by allowing us to have a more involved level of contact with people we would otherwise prefer to see in person. If you’d like to build your own without waiting on the crowdfunding, be sure to check out the original project we featured back in April.
source https://hackaday.com/2020/08/06/telepresence-robot-navigates-upgrades/
Gesture recognition and machine learning are getting a lot of air time these days, as people understand them more and begin to develop methods to implement them on many different platforms. Of course this allows easier access to people who can make use of the new tools beyond strictly academic or business environments. For example, rollerblading down the streets of Atlanta with a gesture-recognizing, streaming TV that [nate.damen] wears over his head.
He’s known as [atltvhead] and the TV he wears has a functional LED screen on the front. The whole setup reminds us a little of Deep Thought. The screen can display various animations which are controlled through Twitch chat as he streams his journeys around town. He wanted to add a little more interaction to the animations though and simplify his user interface, so he set up a gesture-sensing sleeve which can augment the animations based on how he’s moving his arm. He uses an Arduino in the arm sensor as well as a Raspberry Pi in the backpack to tie it all together, and he goes deep in the weeds explaining how to use Tensorflow to recognize the gestures. The video linked below shows a lot of his training runs for the machine learning system he used as well.
[nate.damen] didn’t stop at the cheerful TV head either. He also wears a backpack that displays uplifting messages to people as he passes them by on his rollerblades, not wanting to leave out those who don’t get to see him coming. We think this is a great uplifting project, and the amount of work that went into getting the gesture recognition machine learning algorithm right is impressive on its own. If you’re new to Tensorflow, though, we have featured some projects that can do reliable object recognition using little more than a Raspberry Pi and a camera.
source https://hackaday.com/2020/08/06/generate-positivity-with-machine-learning/
When [Andrew Consroe] tried to build a CNC scroll saw, he quickly learned how tricky of a design problem it is. With a blade that only cuts in one direction, you can’t simply move the tool in the X and Y dimensions like you can with a laser or router; either the work piece or the blade itself needs to continuously rotate towards the direction of the cut.
He’s recently shown off the third version of the machine, and while it’s still not exactly a practical tool, there’s no question it’s a brilliantly designed one, or that it works, slowly. Earlier attempts used a rotating table to spin the work piece, but [Andrew] found this to be an imperfect solution. Building a mechanism heavy duty enough to spin the material being cut while remaining accurate enough not to break the blade was a tall order, though he did get pretty close.

This time around he’s decided to simply rotate the blade itself. This can be accomplished with a single stepper motor and some suitably sized pulleys, while maintaining an exceptionally high degree of accuracy. The whole blade assembly moves up and down on an aluminum extrusion rail with a motor and crank arrangement. By synchronizing the rotation of the blade with the vertical movement of the saw, the software can be sure that everything is where it needs to be before the cutting stroke actually happens.
Judging by the video after the break, the system works quite well. The complex rounded shapes he cuts out of the piece of plywood look essentially perfect, and it sounds like this new version of the machine isn’t breaking blades due to positional errors like the previous one did. Unfortunately, it’s also very slow. There’s so many moving parts and careful positioning required that even when the video is sped up 10x, the saw still appears to only be creeping its way through the material.
On the back half of the video, [Andrew] details another approach to rotating the blade that would reduce the amount of moving mass in the saw. This would give the machine a considerable speed boost, and we’d love to see him implement it. By the way, before anyone says it: using a spiral blade is cheating.
source https://hackaday.com/2020/08/06/the-redesigned-cnc-scroll-saw-rides-again/
In Subnautica, players explore an alien underwater landscape with the help of a number of futuristic tools and vehicles. [Robert Cook] found himself particularly enamored with the large submarine you unlock towards the later parts of the game, so much so that he decided to build his own real-life version.
Even though the RC version of the Cyclops [Robert] has designed is only big enough to explore swimming pool sized alien landscapes, it’s by no means a simple build. In fact, the sub’s internal watertight compartment holds an impressive array of electronics and systems that are arguably overkill for what’s essentially a toy. Not that we’re complaining, of course.
Beyond the electronics and a few key components, almost every part of the RC Cyclops has been 3D printed. From the bulkheads that cap off the internal watertight acrylic tube to the hull itself, there’s a lot of plastic aboard this ship. Which might explain why it takes nearly two kilograms of lead weight to get the sub close to neutral buoyancy. From there, a clever ballast tank arrangement made from a syringe and peristaltic pump allow the vehicle to dive and surface on command.
[Robert] is in the process of releasing the STL files for all the submarine’s 3D printed components, and has done an excellent job of documenting the roughly four months he’s spent working on the project in a series of videos on his YouTube channel. The videos contain a wealth of fascinating tips and tricks regarding DIY submersible vehicles, such as selecting the proper radio frequencies for maximum penetration through water and counteracting the permeability of 3D printed parts with a generous coating of epoxy.
Modern RC hardware makes it easier than ever to cobble together a “submarine”, but there’s still something to be said for a project that takes the long way around and actually implements features like a functioning ballast system.
[Thanks to kemfic for the tip.]
source https://hackaday.com/2020/08/06/scratch-built-subnautica-sub-explores-the-pool/